Jab 1= Dia Slice- A quick and weak diagonal slice

Jab 2= Hori Slice- A quick and weak horizontal slice

Jab 3= Vert Slice- A quick vertical slice

Dash Attack= Roll Attack- A quick roll that hits with his head and body, and then his legs and feet. Hitting with his sheath will cause slightly more damage.

Side Tilt= Mail Slicer- A fast slash aimed at the opponents waistline.

Up Tilt= Twin Horizons- A two hitting slice that can lead into any attack

Down Tilt= Guard Thrust- A low thrust from a defensive position

Side Smash= Jump Attack- A slow but powerful forward leaping slash

Up Smash= Diviner- A quick high spinning slash that launches opponents skyward

Down Smash= Terminan Step- A powerful front kick to back kick

Nair= Cross Worlds- Two quick slashes in the air that cover both sides

Fair= Terminan Blade- A somewhat slow forward spinning slash that sweeps in front

Bair= Hylian Reverser- A back swipe with the sword followed up with a turning kick

Uair= Up Thrust- A quick thrust upward that lasts a short while

Dair= Down Thrust- Holds sword extended downward beneath him. Can meteor on start up and launch afterwards

B= HERO'S BOW- Shoots 1 of 3 arrow types granted to him from the Great Fairies of Termina.

Fire- has the highest knockback and can KO opponents at high percents.

Ice- has lower knockback but meteors and freezes opponents at higher percents or charges allowing for a followup attack.

Light- Stuns grounded opponents for a short while allowing for a followup attack or setups.

Side B= BOOMERANG- Can angle and throw. Deals moderate damage but hits weakly on return. A great pressure and setup tool.

Up B= Magical Spin Attack
Has multiple levels of charge. Uncharged will knock enemies away for low damage. 1st level charge will do the same but for aura damage and much more kb. 2nd and 3rd level charges deal multiple hits of aura damage at a slight range. However they lack KO power. 4th level charge is a powerful attack with flame damage at a greater distance that can KO most opponents in 2 hits. Max level charge takes much longer to reach than 4th level, but is nearly always an 0KO. This move can charge infinitely, allowing it to become more powerful over time.

The aerial version assaults the enemy with aura and then finishes off with a fiery slash.

Down B = BOMBS- Bombs that deal a small to moderate amount of damage depending on how hard they are thrown. They are great for combos, escapes, and recoveries if you can master their timing.